Comments

Log in with itch.io to leave a comment.

(+1)

I like the concept, it's cozy. Although as far as i understand, build variety is a bit difficult to accomplish. With the ones you have from the start, transitioning into a rotmaxxing mushroom build seems impossible, but maybe im missing something. 

Some polishing things i noticed. I don't know if this is purely due to me using a browser version but the screen cuts to black everytime you switch between the game and the store, it kinda makes me think the game has crashed every time it does so. In the store the Till Soil button is kinda unituitive where it is, i just assumed  it added more seeds to buy rather than free up land to plant. So i would seperate it from the seeds/animals part. Also the wording on the solitary oak is confusing, especially considering it's pretty much the first thing you see

I really like how you can get information about certain seeds from anywhere by rightclicking, on the seedpouch for example

(+1)

Really love the concept here, pushing your luck between growth and corruption in a garden-building roguelike is such a unique hook. My brother and I compose music and do sound design for indie games, and a game about balance like this could really benefit from a score that shifts with that growth-vs-corruption dynamic. Happy to share some samples if you're looking for audio for the release. Congrats on getting the wishlist up! 🤙🏻

Here you have my discord:

luiigi.so

Hey, thanks so much. I'll give your offer a lot of consideration.